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Call of duty has released Season 5 Reload update version 1.42. The update went live September 8th and brings changes to games including map changes, New game modes, and weapon tuning.
Update size -
- PS5: 5GB
- PS4: 5GB
- Xbox one: 5.9GB
- Xbox X/S: 5.9GB
- PC: 6.4GB
Game modes and map updates -
Week of September 9th
Verdansk
- Solos
- Duos
- Trios
- Quads
- Clash
Rebirth -
- Resurgence Trios
- Resurgence Quads
Week of September 16th
Verdansk
- Solos
- Trios
- Quads
- Iron Trials ’84 Duos
- Blood money quads
- Clash
Rebirth -
- Resurgence Quads
The week of September 16th, The game modes will once again be changed and a new game mode will be introduced called Iron Trials ’84 this game mode will replace normal duos in verdank.
Iron Trials ‘84
The new game mode sets to bring fundamental changes to warzone including:
- New gulag
- New classified weapons
- New health and regeneration
- Removal of load out drops
- Removal of field upgrades
- Added environmental hazards
- Sniper rifle limitations
- Snipers will only be one shot to the head within 30 meters.
- Vehicles
- Dirt bikes and ATVs are the only mode of transport
Week of September 23rd:
Verdansk
- Solos
- Duos
- Trios
- Quads
- Iron Trials ’84 Duos
Rebirth
- Resurgence Quads
Week of September 30th:
Verdansk
- Buyback solos
- Duos
- Trios
- Quads
- Plunder Trios
- Rebirth
- Resurgence Extreme
The numbers event
Beginning September 21st a new limitedtime event will be added to Verdansk. Players will need to travel to the mobile broadcast stations found throughout the map for doing so you will receive the following rewards:
- $5000 in your current match
- For every unique Mobile Broadcast Station activated during the event, you will receive an exclusive reward such as a Sticker, Calling Card, or Charm, in addition to some XP
- If you manage to complete all the challenges within the Numbers event
Bug Fixes
- Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
- Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
- Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
- Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
- Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RXXD Killstreak.
- Fixed an issue causing the audio for certain Finishing Moves to not play properly.
- Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
- Fixed an issue where a Bounty Contract would display placeholder text.
- Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a SelfRevive.
- Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
- Fixed an issue where Revive and SelfRevive times were incorrect in Private Matches.
- Fixed an issue where some Calling Cards were displaying placeholder text.
- Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
- Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
- Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
- Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
- Fixed various issues causing the inspect animation on some Blueprints to not work properly.
Weapon tuning
Assault Rifles:
- C58 (BOCW)
- Recoil adjusted
- EM2 (BOCW)
- Base Optic eye position retracted
- FAL (MW)
- Upper Torso Multiplier decreased from 1.1 to 1
- Groza (BOCW)
- Sprint to Fire Speed increased by 15%
- Kring 6 (BOCW)
- Maximum Damage decreased from 30 to 29
- Mid Damage now 25
- Minimum Damage decreased from 25 to 23
- Weapon Kick adjusted
Light Machine Guns:
- Stoner 63 (BOCW)
- Recoil increased slightly
Tactical Rifles:
- AUG (BOCW)
- Recoil decreased
- DMR 14 (BOCW)
- Recoil adjusted
- M16 (BOCW)
- Weapon Kick decreased
- Type 63 (BOCW)
- Headshot Multiplier decreased from 2.1 to 1.58
- Neck Multiplier increased from 1.2 to 1.58
- Upper Torso Multiplier decreased from 1.2 to 1
- Lower Torso Multiplier decreased from 1.1 to 1
- Weapon Kick decreased
Submachine Guns:
- Modern warfare MP5 (MW)
- Maximum Damage decreased from 34 to 31
- OTs 9 (BOCW)
- Maximum Damage Range decreased by 6.2%
- PPSh41 (BOCW)
- Weapon Kick adjusted
- ADS Sway adjusted
Sniper rifles:
- Swiss K31 (BOCW)
- Recoil adjusted
- ZRG 20mm (BOCW)
- Recoil adjusted
Attachments:
Assault rifle barrels/Grips
- Ranger/Liberator/GRU CompositeVertical
- Recoil Control decreased from 10% to 8%
- Reinforced Heavy/VDV Reinforced/Contour
- Horizontal Recoil Control decreased from 5% to 4%
- Vertical Recoil Control decreased from 5% to 4%
- Vertical Recoil Control decreased from 5% to 4%
- Takedown/Contour M2
- Horizontal Recoil Control decreased from 10% to 8%
- Task Force/Spetsnaz RPK/CMV MilSpec
- Horizontal Recoil Control decreased from 10% to 8%
- Vertical Recoil Control decreased from 10% to 8%
- Groza (BOCW) Serpent Grip
- ADS Speed increase reduced from 9% to 7%
Light Machine Guns barrels
- Match Grade
- Horizontal Recoil Control decreased from 5% to 4%
- Vertical Recoil Control decreased from 5% to 4%
- Task Force
- Horizontal Recoil Control decreased from 10% to 8%
- Vertical Recoil Control decreased from 10% to 8%
Tactical Rifles barrels
- DMR 14 16.3” Titanium
- Damage Range decrease reduced from 25% to 20%
Rate of Fire increase reduced from 16.7% to 15%
- Damage Range decrease reduced from 25% to 20%
September 15th (Update):
Bug Fixes
- Fixed a visual issue with the Calling Card awarded for a certain easter egg.
- Fixed an issue causing Red Door rooms to misleadingly appear open if a Player dies inside one and redeploys after winning their Gulag match.
- Fixed an issue causing the Auto Move Forward accessibility menu option to appear twice.
- Fixed an issue preventing text from fitting properly within Menu elements in non-English languages.
- Fixed an issue that was allowing Players to force Red Doors to remain open by using the Deployable Cover Field Upgrade.
- Fixed an issue that was preventing some players from receiving rewards after completing a Contract in core BR.
- Fixed an issue where clicking an MOTD would cause Players to be taken to the incorrect location within the Menus.
- Fixed an issue where that same easter egg could not be interacted with.
- Fixed an issue where the Swiss K31 (BOCW) Roman Standard Reticle was not center-aligned.
- Fixed another issue causing the second Objective in Kitsune’s “Security Expert” Operator Mission to not track properly.
- Fixed several issues related to the Tempered Perk.
- Fixed the rarity label on various Blueprints and Charms.
Weapon tuning
Assault rifles:
- AK-47 (BOCW)
Gun Kick adjusted - FARA 83 (BOCW)
Maximum Damage decreased from 29 to 25
Minimum Damage decreased from 25 to 23
Head Multiplier increased from 1.35 to 1.56
Neck Multiplier increased from 1 to 1.2
Upper Torso Multiplier increased from 1 to 1.1 - Krig 6 (BOCW)
Recoil increased
Neck Multiplier decreased from 1.3 to 1.1 - QBZ-83 (BOCW)
Recoil increased slightly
Recoil Dampening enabled
Submachine Guns:
- OTs 9 (BOCW)
Recoil increased slightly
Maximum Damage decreased from 34 to 31
Minimum Damage increased from 20 to 21
Headshot Multiplier increased from 1.35 to 1.52
Neck Multiplier decreased from 1.35 to 1 - TEC-9 (BOCW)
Maximum Damage decreased from 26 to 24
Minimum Damage decreased from 24 to 22
Neck Multiplier increased from 1 to 1.1
Light Machine Guns:
- PKM (BOCW)
Recoil adjusted
Gun Kick adjusted
Raise Interrupt Time increased from .8 to 1 second
Tactical Rifles:
- DMR 14 (BOCW)
Recoil decreased slightly
Attachments
Tactical Rifles Barrels:
- DRM 14
17" Titanium - Fire Rate increased from 7% to 8%
18" Rapid Fire - Fire Rate increased from 5% to 6% - M16 (BOCW)
16.3" Rapid Fire - Fire Rate increased from 5% to 6%
16.3" Titanium - Fire Rate increased from 7% to 8%
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