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Warzone and MW3 Sept 19 update nerfs

As part of the Season 6 update, Warzone introduced the DTIR 30-06 as a new weapon, quickly establishing itself as a dominant long-range meta contender.

According to data, the DTIR 30-06 deals impressive damage with a time-to-kill (TTK) of just 508 milliseconds up to 21 meters, outperforming every other automatic gun in the game.

Its damage remains strong up to 50 meters with a TTK of 636 milliseconds and even excels at long distances, offering a TTK of 763 milliseconds beyond 80 meters. If that wasn’t enough, the DTIR 30-06 also boasts some of the lowest recoil ever seen in Warzone.

However, before this battle rifle could dominate battle royale matches, Raven Software intervened, reducing its max damage, damage ranges, and headshot multipliers. Here’s a breakdown of the nerf, along with changes to the RAAL MG.

MW3 Sept 19 Update Patch Notes:

Playlists:

  • Fixed an issue where players were prompted to vote between the same mode in the Drive Thru 24/7 and Ghost Ship 24/7 playlists.

Modes:

  • Infected:
    • Extended maximum match duration from 5 to 6 minutes.
    • Fixed an issue preventing players from calling an M.G.B. while using a controller.

Weapons:

  • Submachine Guns:

    • Static-HV: Reduced upper arm damage multiplier from 1.2x to 1.1x.
  • Light Machine Guns:

    • Kastov LSW: Added missing Pros and Cons lists to stock attachments in the Gunsmith UI.
  • Marksman Rifles:

    • Crossbow (MWII): Removed aim down sight spread.
    • SA-B 50 (MWII): Increased lower torso damage multiplier from 1.11x to 1.26x, now allowing a one-shot kill to the lower torso within its minimum damage range.
  • Sniper Rifles:

    • Carrack .300 (MWII): Increased maximum damage range from 19.1m to 25.4m (+33%).
  • Handguns:

    • Basilisk (MWII): Increased upper leg, lower leg, and foot damage multipliers from 0.9x to 1x.